If you sign a treaty you'll have to awkwardly expand around them and they'll probably betray you later on anyway, so obliterate them while you can.ĭeployment is important, as Total War: Warhammer does a pretty good job explaining. Several turns later when you have the tutorial enemy on the ropes they'll probably sue for peace, even offering money. Your troops automatically replenish within those borders and you'll be ready to either retreat into a settlement or attack again soon. If you can't catch your enemy (they'll be inside the yellow circle around your general if within range), switch to the marching stance and run back across your border. I lost Azhag The Slaughterer by turn two thanks to this, which is just embarrassing. If you don't they'll either fortify a settlement or regroup alongside that opponent's other army, which is usually nearby, and attack you. If you have enough movement left to pursue and attack again, absolutely do that. Your first battle against them will be simple, but then the survivors flee. Each faction begins at war with one neighbour: Vampire Counts have Templehof the Empire have Empire Secessionists Greenskins have Red Fang and for Dwarfs it's Bloody Spearz.
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